Shockwave 3D Exporter Scene Manifest File
This is a text file with a summary of the exported scene hierarchy and other useful information.

Exported file: D:/dogtown/w3d/talon_v03.w3d
Scene manifest file: D:/dogtown/w3d/talon_v03.w3d.manifest.txt

FILE STATISTICS:
Total file size  26.7 K   
90.4 %  (24.1 K)    Mesh data
0.0 %  (0.0 K)    Textures
0.0 %  (0.0 K)    Animations
0.9 %  (0.2 K)    Shaders
7.8 %  (2.1 K)    Node overhead
Initial load segment (ILS)  14.8 %  (3.9 K)   
If you wish to make the ILS smaller, reduce the number of nodes, size of meshes, or number and size of textures and animations.
A smaller ILS will help your scene stream faster when downloaded.
Runtime texture memory usage  0.0 K   

TRIANGLE COUNTS PER MODEL RESOURCE:
polySurface16_Resource (298)
polySurface14_Resource (420)
polySurface4_Resource (8)
polySurface12_Resource (3)
pCylinder1_Resource (30)
TOTAL TRIANGLE COUNT: 759

SCENE HIERARCHY (Node name, type, meshes if applicable):
  model  
	polySurface16  model  (Meshes: polySurfaceShape16 ) 
	polySurface14  model  (Meshes: polySurfaceShape14 ) 
	polySurface4  model  (Meshes: polySurfaceShape5 ) 
	polySurface12  model  (Meshes: polySurfaceShape10 ) 
	pCylinder1  model  (Meshes: pCylinderShape1 ) 
	pCylinder2  model  (Meshes: pCylinderShape2 ) 
	polySurface17  model  (Meshes: polySurfaceShape17 ) 
	polySurface18  model  (Meshes: polySurfaceShape18 ) 
	camera1  model  
		cameraShape1  camera  
	light:b911Light1  model  
		light:b911LightShape1  light  
	pointLight1  model  
		pointLightShape1  light  

TEXTURE PALETTE (width,height) (format):
0: DefaultTexture	(2x2) (24-bit RGB)
TOTAL TEXTURE COUNT: 1

NODE PALETTE (Type, shader assignments if applicable (see shader palette output for shader descriptions):
0: World (group)
1: pointLightShape1 (light)
2: pointLight1 (transform)
3: light:b911LightShape1 (light)
4: light:b911Light1 (transform)
5: defaultView (camera)
6: camera1 (transform)
7: polySurface18 (mesh)
	0: lambert1 (shader)
8: polySurface17 (mesh)
	0: lambert1 (shader)
9: pCylinder2 (mesh)
	0: lambert1 (shader)
10: pCylinder1 (mesh)
	0: lambert1 (shader)
11: polySurface12 (mesh)
	0: lambert1 (shader)
12: polySurface4 (mesh)
	0: lambert1 (shader)
13: polySurface14 (mesh)
	0: lambert1 (shader)
14: polySurface16 (mesh)
	0: lambert1 (shader)
TOTAL NODE COUNT: 15

SHADER PALETTE (Material name, Enabled Texture Channels, Assigned Textures):
0: DefaultShader
	Material: DefaultMaterial
	Color Texture: DefaultTexture (Channel: Base)
1: lambert1
	Material: lambert1
TOTAL SHADER COUNT: 2

ANIMATION PALETTE (Resource name):
0: DefaultIFXMotion
